AnimeFightingSimulator
Reward wiki

Anime Fighting Simulator Rewards and Currencies

This page gives reward questions a clear destination instead of hiding Chikara, Yen, Fruit Rolls, boosts, and code rewards inside the calculator only.

Reward glossary

What each reward affects

Labels show where the signal came from so players can decide what needs a live check.

Reported codes and legacy wiki

Chikara

Often appears in code rewards and older upgrade systems.

Legacy wiki and code reports

Yen

Used for progression in older wiki material and reported boost rewards.

Guide-site code reports

Fruit Rolls

A volatile reward type tied to roll decisions and tier-list planning.

Guide-site code reports

Stat Boosts

Most useful when paired with a training goal.

Guide-site code reports

Yen Boosts

Use when you can turn extra income into a clear upgrade path.

July 5 UPD3RELEASE reports

Champion Luck Boost

Reported reward that should stay labelled until tested live.

Planner path

Reward value depends on timing

A Stat Boost is weaker if you do not know what stat you will train. A Fruit Roll is riskier if you already have a strong current role. Use the planner before spending rare rewards.

Verification

Reported rewards are not official proof

Guide-site code tables can change quickly. Keep reward quantities labelled as reported unless a live redemption check or creator-owned source confirms them.